Cellular Automata Explorer

Interactive simulations across one and two dimensions — from simple rules to emergent complexity

Elementary Cellular Automata

Each cell is 0 or 1. Each step, a cell's next state is determined by its left neighbor, itself, and its right neighbor — 8 possible patterns, each mapped to 0 or 1. There are 256 rules total.

λ = 0.500 Class 3
Presets:
Init:
Speed:
Step: 0 — keyboard: Space=run, ←→=rule

Conway's Game of Life & Variants

A 2D grid where each cell lives or dies based on its eight neighbors. Draw freely, stamp patterns, or randomize — then run and observe emergence.

λ₂ = 0.167
Gen: 0 Pop: 0
Speed:
Click or drag to draw · Right-click to erase
Patterns

Life-like Rules Gallery

Life-like rules share the same Moore-neighborhood structure but different birth/survival counts. Click any card to load it into the explorer above.